This book gathers all the content from the GPU Pro series (Vols 1-7; 2010-2016) into a convenient single source anthology
covering general compute functionality in computer graphics. It covers ready-to-use ideas and procedures that can help solve
many computer graphics programming challenges. The19 articles by leading programmers contained in this volume focus on techniques
that include going beyond the normal pixel and triangle scope of GPUs and take advantage of the parallelism of modern graphic
processors to accomplish such tasks.