52 Ready-to-Use Gaming Programs for Libraries

Ellyssa Kroski (Redaktør)

Gaming programs offer many benefits: they encourage interaction among patrons, strengthen community bonds with the library, and when done right they can be incredibly popular. Kroski, a bestselling author as well as an avid gamer herself, has gathered more than 50 creative programming ideas from public, school, and academic libraries nationwide. Les mer
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Paperback
Legg i
Paperback
Legg i
Vår pris: 1190,-

(Paperback) Fri frakt!
Leveringstid: Sendes innen 21 dager
På grunn av Brexit-tilpasninger og tiltak for å begrense covid-19 kan det dessverre oppstå forsinket levering.

Om boka

Gaming programs offer many benefits: they encourage interaction among patrons, strengthen community bonds with the library, and when done right they can be incredibly popular. Kroski, a bestselling author as well as an avid gamer herself, has gathered more than 50 creative programming ideas from public, school, and academic libraries nationwide. Most will hit your core gaming audience of teens, but you'll also find plenty of options for adults, tweens, and younger children-the mix of tabletop, video, and live-action gaming programs includes something for everyone. Complete with step-by-step instructions for how to prepare and host programs, a materials and equipment list, estimated budget, and recommendations for age ranges, inside this book you'll find fun ideas such as

Instagram or zombie-tag scavenger games;
a video game rec league;
teaching cybersecurity with Minecraft;
STEM with virtual reality and other programs for VR equipment;
fostering science literacy with themed board games;
a life-sized Game of Life;
STEAM with an amazing race;
hosting a Gaming Con at your library;
video game study breaks for calming students' nerves during Finals Week;
leading enthusiasts in writing an original roleplay or designing a board game; and
building your collection of games through donations and grants.

The engaging programs in this book will have people flocking to your library-it's all in the game.

Fakta

Om forfatteren

Ellyssa Kroski is the Director of Information Technology at the New York Law Institute as well as an award-winning editor and author of 37 books, including Law Librarianship in the Digital Age, for which she won the AALL's 2014 Joseph L. Andrews Legal Literature Award. Her ten-book technology series The Tech Set won the ALA's Best Book in Library Literature Award in 2011. She is a librarian, an adjunct faculty member at Drexel and San Jose State University, and an international conference speaker. She was honored with the 2017 Library Hi Tech Award from the ALA/LITA for her long-term contributions in the area of Library and Information Science technology and its application.