Architecture and Interaction

Human Computer Interaction in Space and Place

Nicholas S. Dalton (Redaktør) ; Holger Schnadelbach (Redaktør) ; Mikael Wiberg (Redaktør) ; Tasos Varoudis (Redaktør)

Ubiquitous
computing has a vision of information and interaction being embedded in the
world around us; this forms the basis of this book. Built environments are
subjects of design and architects have seen digital elements incorporated into
the fabric of buildings as a way of creating environments that meet the dynamic
challenges of future habitation. Les mer
Vår pris
1856,-

(Paperback) Fri frakt!
Leveringstid: Usikker levering*
*Vi bestiller varen fra forlag i utlandet. Dersom varen finnes, sender vi den så snart vi får den til lager
På grunn av Brexit-tilpasninger og tiltak for å begrense covid-19 kan det dessverre oppstå forsinket levering.

Paperback
Legg i
Paperback
Legg i
Vår pris: 1856,-

(Paperback) Fri frakt!
Leveringstid: Usikker levering*
*Vi bestiller varen fra forlag i utlandet. Dersom varen finnes, sender vi den så snart vi får den til lager
På grunn av Brexit-tilpasninger og tiltak for å begrense covid-19 kan det dessverre oppstå forsinket levering.

Om boka

Ubiquitous
computing has a vision of information and interaction being embedded in the
world around us; this forms the basis of this book. Built environments are
subjects of design and architects have seen digital elements incorporated into
the fabric of buildings as a way of creating environments that meet the dynamic
challenges of future habitation.

Methods for
prototyping interactive buildings are discussed and the theoretical overlaps
between both domains are explored. Topics like the role of space and technology
within the workplace as well as the role of embodiment in understanding how
buildings and technology can influence action are discussed, as well as investigating the creation of place with new methodologies to
investigate the occupation of buildings and how they can be used to understand
spatial technologies.



Architecture
and Interaction





is aimed at researchers and practitioners in the field of computing who want to
gain a greater insight into the challenges of creating technologies in the
built environment and those from the architectural and urban design disciplines
who wish to incorporate digital information technologies in future buildings.

Fakta

Innholdsfortegnelse

Introduction.- Part I:
Interdisciplinary Dialogue.- Applying HCI Methods and Concepts to Architectural
Design (or Why Architects could use HCI, Even if They Don't Know It).- What Is It about Space that is Important in
Interaction? Let's Take the World From a Situated Point of View.- Part II:
Approaching Interaction in Space .- Supporting Fluid Transitions in Innovative
Learning spaces: Architectural, Social and Technological Factors.- Creative
Workplace Alchemies: Individual Workspaces and Collaboration Hotspots.- Getting
it Going: Explorations at the Intersection of Moving Bodies, Information
Technology & Architecture.- Measuring Interaction in Workplaces.- Part III:
Going Abstract about the Concrete.- Community Is the Message: Viewing Networked
Public Displays through McLuhan's Media Theory.- Embodied Interactions with
Adaptive Architecture.- Part IV: Activating Spaces.- Mapping the Intangible: On
Adaptivity & Relational Prototyping
in Architectural Design.- An Interactive
Simulation Environment for Adaptive Architectural Systems.- Robotic Building as
Physically Built Robotic Environments and Robotically Supported Building
Processes.- Part V: Sights and Magnifications.- Northern Urban Lights: Emplaced
Experiences of Urban Lighting as Digital Augmentation.- Reading and Responding to the Digital
Footprints of Mobile Visitors.- On
Potential Application of Interaction Design for Placemaking.