Many computer games, including some of the most popular ones, thrive on the cultural heritage of Antiquity. By exploring computer
games in classical studies and the classical legacy of ancient Greece and Rome in computer games, Greek and Roman Games in
the Computer Age reflects this complex symbiosis, which has so far been largely neglected in the humanities. The present
volume includes established names as well as younger scholars, who all shed new light on important issues that arise from
the increasingly tighter bond between digital media and the heritage of the ancient Mediterranean. Greek and Roman Games in
the Computer Age is the first scholarly study that in its entirety is dedicated to classical studies and computer games, though
it will hardly be the last.