Adobe Animate Classroom in a Book (2021 release)

The fastest, easiest, most comprehensive way to learn Adobe Animate 

Classroom in a Book®, the best-selling series of hands-on software training workbooks, offers what no other book or training program does -- an official training series from Adobe, developed with the support of Adobe product experts. Les mer
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759,-

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Paperback
Legg i
Paperback
Legg i
Vår pris: 759,-

(Paperback) Fri frakt!
Leveringstid: Usikker levering*
*Vi bestiller varen fra forlag i utlandet. Dersom varen finnes, sender vi den så snart vi får den til lager

Om boka

The fastest, easiest, most comprehensive way to learn Adobe Animate 

Classroom in a Book®, the best-selling series of hands-on software training workbooks, offers what no other book or training program does -- an official training series from Adobe, developed with the support of Adobe product experts. 

Adobe Animate Classroom in a Book (2021 release) contains lessons that cover the basics and beyond, providing countless tips and techniques to help you become more productive with the program. You can follow the book from start to finish or choose only those lessons that interest you. 

Purchase of this book includes valuable online features. Follow the instructions in the book’s “Getting Started” section to unlock access to: 


Downloadable lesson files you need to work through the projects in the book 
Web Edition containing the complete text of the book, interactive quizzes, and videos that walk you through the lessons step by step 


What you need to use this book: Adobe Animate (2021 release) software, for either Windows or macOS. (Software not included.) 

Note: Classroom in a Book does not replace the documentation, support, updates, or any other benefits of being a registered owner of Adobe Animate software. 

Fakta

Innholdsfortegnelse

Getting Started
1 Getting Acquainted
2 Creating Graphics and Text
3 Animating Symbols
4 Advanced Motion Tweening
5 Character Animation with Tweens
6 Character Animation with Bones
7 Animating the Camera
8 Animating Shapes and Using Masks
9 Creating Interactive Navigation
10 Working with Sound and Video
11 Publishing
Index