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Woke Gaming

Digital Challenges to Oppression and Social Injustice

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"Gray and Leonard have assembled a courageous chorus of voices that challenge an industry emblematic of some of the most insidiously oppressive structures in American society... A must-read for scholars and students in fandom studies, popular culture and media studies, critical and cultural studies, communication, and sociology... Highly recommended."

»

Choice

From #Gamergate to the 2016 election, to the daily experiences of marginalized perspectives, gaming is entangled with mainstream cultures of systematic exploitation and oppression. Whether visible in the persistent color line that shapes the production, dissemination, and legitimization of dominant stereotypes within the industry itself, or in the dehumanizing representations often found within game spaces, many video games perpetuate injustice and mirror the inequities and violence that permeate society as a whole. Les mer

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From #Gamergate to the 2016 election, to the daily experiences of marginalized perspectives, gaming is entangled with mainstream cultures of systematic exploitation and oppression. Whether visible in the persistent color line that shapes the production, dissemination, and legitimization of dominant stereotypes within the industry itself, or in the dehumanizing representations often found within game spaces, many video games perpetuate injustice and mirror the inequities and violence that permeate society as a whole.

Drawing from groundbreaking research on counter and oppositional gaming and from popular games such as World of Warcraft and Tomb Raider, Woke Gaming examines resistance to problematic spaces of violence, discrimination, and microaggressions in gaming culture. The contributors of these essays seek to identify strategies to detox gaming culture and orient players and gamers toward progressive ends. From Anna Anthropy's Keep Me Occupied to Momo Pixel's Hair Nah, video games can reveal the power and potential for marginalized communities to resist, and otherwise challenge dehumanizing representations inside and outside of game spaces.

In a moment of #MeToo, #BlackLivesMatter, and efforts to transform current political realities, Woke Gaming illustrates the power and potential of video games to foster change and become a catalyst for social justice.

Detaljer

Forlag
University of Washington Press
Innbinding
Paperback
Språk
Engelsk
ISBN
9780295744179
Utgivelsesår
2018
Format
23 x 15 cm

Anmeldelser

«

"Gray and Leonard have assembled a courageous chorus of voices that challenge an industry emblematic of some of the most insidiously oppressive structures in American society... A must-read for scholars and students in fandom studies, popular culture and media studies, critical and cultural studies, communication, and sociology... Highly recommended."

»

Choice

«

"This eye-opening collection of essays serves to remind readers of the power and potential of games as a catalyst for change... Woke Gaming seeks to push readers to recognise persistent inequalities, as well as those who struggle for change within both our virtual worlds and in our everyday communities."

»

Tola Onanuga, The Guardian

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