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Essential CG Lighting Techniques with 3ds Max

«

'In terms of visual impact, lighting can either make or break an animation. In this book, Darren Brooker gives this subject the respect it deserves. Thoroughly recommended reading.'
Brant Drewery, Editor, CGI Magazine

'Darren Brooker has gifted us with a fine addition to our 3D library, to be referenced and considered over and over. Students and seasoned artists will benefit from the broad concepts and specific examples delivered.'
Robert Taylor, CG Supervisor & Consultant

'If you work in game art, film or architectural visualisation, you'll need this lighting handbook.'
3D World Magazine - October 2006

?This book is a complete look at the subject matter. It teaches real methods behind real world work. Those that work through it will be taught quality methods for lighting, and should be better able to evaluate real world light, being able to reproduce it in a 3d environment.?
Autodesk assessment of first edition

»

Certified by Autodesk, Darren Brooker's new edition teaches the production techniques behind real-world work. The tutorials take you from the fundamentals of lighting, right through to advanced techniques. Les mer

3173,-
Sendes innen 21 dager
Certified by Autodesk, Darren Brooker's new edition teaches the production techniques behind real-world work. The tutorials take you from the fundamentals of lighting, right through to advanced techniques.

Detaljer

Forlag
Routledge
Innbinding
Innbundet
Språk
Engelsk
Sider
416
ISBN
9781138400818
Utgave
3. utg.
Utgivelsesår
2017
Format
25 x 19 cm

Anmeldelser

«

'In terms of visual impact, lighting can either make or break an animation. In this book, Darren Brooker gives this subject the respect it deserves. Thoroughly recommended reading.'
Brant Drewery, Editor, CGI Magazine

'Darren Brooker has gifted us with a fine addition to our 3D library, to be referenced and considered over and over. Students and seasoned artists will benefit from the broad concepts and specific examples delivered.'
Robert Taylor, CG Supervisor & Consultant

'If you work in game art, film or architectural visualisation, you'll need this lighting handbook.'
3D World Magazine - October 2006

?This book is a complete look at the subject matter. It teaches real methods behind real world work. Those that work through it will be taught quality methods for lighting, and should be better able to evaluate real world light, being able to reproduce it in a 3d environment.?
Autodesk assessment of first edition

»

«

"Students and seasoned artists will benefit from the broad concepts and specific examples delivered."--Robert Taylor, CG Supervisor & Consultant

"If you work in game art, film or architectural visualisation, you'll need this lighting handbook."--3D World Magazine

»

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