Mechanical Creations in 3D
A Practical Look into Complex and Technical Setups for Animation & VFX
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This is the only book available for mechanical setups in Autodesk 3ds Max.
Although 3ds Max specific, the techniques and foundations will work for any 3D application.
By following the step-by-step guides in this book, you can finish and complete a portfolio-ready steampunk train.
Each chapter will include an introduction and a summary, giving significance to the start and end of each section where readers can rest!
Boxed step-by-step guides will be used for the creation of technical setups in 3ds Max. A "Memory Refresh" section is included in each chapter, this gives short and quick reminders for the stages needed to complete the chapter setup - helpful as a reference guide for those that have already read the book and just need a reminder, saving them time as they won't have to re-read the whole thing!