Cogs, cranks, wheels, plates, chains, springs and pistons - a nightmare for animators. This book shows 3D artists how to create,
setup, control and automate movements for complex and technically challenging mechanical structures all while working on a
super-detailed steampunk train! This book will specifically implement current industry trends and techniques for animated
mechanical structures. We will be using Autodesk 3ds Max only, with no plugins and no additional software required. Readers
will close out this book with a completed steampunk train for their portfolios and practical knowledge to combat other tricky
hard-surface rigging and animation challenges.