Beginning C++ Game Programming Learn to program with C++ by building fun games John Horton E-bok 363,-
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Game Engine Architecture, Third Edition Jason Gregory Flere utgaver Innbundet 1204,- E-bok 711,- E-bok 711,- 1204,-
Game Programming in C++ Creating 3D Games Sanjay Madhav Flere utgaver Paperback 537,- E-bok 435,- E-bok 435,- 537,-
Essential Effects Water, Fire, Wind, and More Mauro Maressa Flere utgaver Innbundet 1904,- Paperback 624,- E-bok 562,- E-bok 562,- 1904,-
Decision-Making in Crisis Situations Research and Innovation for Optimal Training Sophie Sauvagnargues Innbundet 2519,-
How to Cheat in Maya 2017 Tools and Techniques for Character Animation Paul Naas Flere utgaver E-bok 679,- E-bok 679,- 679,-
Practical Game Design Learn the art of game design through applicable skills and cutting-edge insights Adam Kramarzewski E-bok 609,-
Narrative Tactics for Mobile and Social Games Pocket-Sized Storytelling Toiya Kristen Finley Flere utgaver Innbundet 2538,- Paperback 943,- E-bok 679,- E-bok 679,- 2538,-
Surviving Game School…and the Game Industry After That Michael Lynch Flere utgaver Innbundet 2538,- Paperback 853,- E-bok 682,- E-bok 682,- 2538,-
Minds Behind the Games Interviews with Cult and Classic Video Game Developers Patrick Hickey, Jr. Paperback 501,-
Multiplayer Online Games Origins, Players, and Social Dynamics Guo Freeman Flere utgaver E-bok 875,- E-bok 875,- 875,-
Evolutionary Psychology and Digital Games Digital Hunter-Gatherers Johannes Breuer Flere utgaver Innbundet 2448,- Paperback 725,- E-bok 580,- E-bok 580,- 2448,-
3D Character Development Workshop Rigging Fundamentals for Artists and Animators Erik Van Horn Flere utgaver Paperback 852,- E-bok 801,- E-bok 797,- 852,-
Unlimited Replays Video Games and Classical Music William Gibbons Flere utgaver Innbundet 1994,- Paperback 526,- 1994,- Serie: Oxford Music/Media Series
Google Daydream VR Cookbook Building Games and Apps with Google Daydream and Unity Sam Keene Paperback 551,-
Fundamentals of C/C++ Game Programming Using Target-based Development on SBC's Brian Beuken Flere utgaver Innbundet 2629,- Paperback 1034,- E-bok 744,- E-bok 744,- 2629,-
Game Devs & Others Tales from the Margins Tanya DePass Flere utgaver Innbundet 2538,- Paperback 817,- E-bok 588,- 2538,-
Social Interactions in Virtual Worlds An Interdisciplinary Perspective Kiran Lakkaraju Innbundet 1179,-
Game Development and Simulation with Unreal Technology, Second Edition Alireza Tavakkoli Flere utgaver Innbundet 2538,- Paperback 1088,- E-bok 870,- E-bok 870,- 2538,-
GPU Pro 360 Guide to Rendering Wolfgang Engel Flere utgaver Innbundet 2538,- Paperback 853,- E-bok 682,- E-bok 682,- 2538,-
Working with Video Gamers and Games in Therapy A Clinician's Guide Anthony M. Bean Flere utgaver Innbundet 2357,- Paperback 566,- E-bok 509,- E-bok 509,- 2357,-
Game Development Tools Marwan Ansari Flere utgaver Innbundet 3173,- Paperback 962,- E-bok 769,- 3173,-
Godot Engine Game Development in 24 Hours, Sams Teach Yourself The Official Guide to Godot 3.0 Ariel Manzur Flere utgaver Paperback 551,- E-bok 418,- E-bok 418,- 551,-
Game Design Workshop A Playcentric Approach to Creating Innovative Games, Fourth Edition Tracy Fullerton Flere utgaver Paperback 769,- E-bok 692,- E-bok 692,- 769,-