Qt5 C++ GUI Programming Cookbook

Practical recipes for building cross-platform GUI applications, widgets, and animations with Qt 5, 2nd Edition

Use Qt 5 to design and build functional, appealing, and user-friendly graphical user interfaces (GUIs) for your applications.

Key Features

Learn to use Qt 5 to design and customize the look and feel of your application
Improve the visual quality of an application by using graphics rendering and animation
Understand the balance of presentation and web content that will make an application appealing yet functional

Book DescriptionWith the growing need to develop GUIs for multiple targets and multiple screens, improving the visual quality of your application becomes important so that it stands out from your competitors. Les mer
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Vår pris: 497,-

(Paperback) Fri frakt!
Leveringstid: Sendes innen 21 dager
På grunn av Brexit-tilpasninger og tiltak for å begrense covid-19 kan det dessverre oppstå forsinket levering.

Om boka

Use Qt 5 to design and build functional, appealing, and user-friendly graphical user interfaces (GUIs) for your applications.

Key Features

Learn to use Qt 5 to design and customize the look and feel of your application
Improve the visual quality of an application by using graphics rendering and animation
Understand the balance of presentation and web content that will make an application appealing yet functional

Book DescriptionWith the growing need to develop GUIs for multiple targets and multiple screens, improving the visual quality of your application becomes important so that it stands out from your competitors. With its cross-platform ability and the latest UI paradigms, Qt makes it possible to build intuitive, interactive, and user-friendly user interfaces for your applications.

Qt5 C++ GUI Programming Cookbook, Second Edition teaches you how to develop functional and appealing user interfaces using the latest version of QT5 and C++. This book will help you learn a variety of topics such as GUI customization and animation, graphics rendering, implementing Google Maps, and more. You will also be taken through advanced concepts like asynchronous programming, event handling using signals and slots, network programming, various aspects of optimizing your application.

By the end of the book, you will be confident to design and customize GUI applications that meet your clients' expectations and have an understanding of best practice solutions for common problems.

What you will learn

Animate GUI elements using Qt5's built-in animation system
Draw shapes and 2D images using Qt5's powerful rendering system
Implement an industry-standard OpenGL library in your project
Build a mobile app that supports touch events and exports it onto devices
Parse and extract data from an XML file and present it on your GUI
Interact with web content by calling JavaScript functions from C++
Access MySQL and SQLite databases to retrieve data and display it on your GUI

Who this book is forThis intermediate-level book is designed for those who want to develop software using Qt 5. If you want to improve the visual quality and content presentation of your software application, this book is for you. Prior experience of C++ programming is required.

Fakta

Innholdsfortegnelse

Table of Contents

Look-and-Feel Customization with Qt Designer
Event Handling - Signals and Slots
States and Animations with Qt and QML
QPainter and 2D Graphics
Open GL Implementation
Using Network and Managing Large Documents
Threading Basics - Asynchronous Programming
Building a Touch Screen Application with Qt5
XML Parsing Made Easy
Conversion Library
Accessing Databases with SQL Driver and Qt
Develop Web Application using Qt WebEngine
Performance Optimization

Om forfatteren

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for two years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality, but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.