Real-Time Shading - Marc Olano

Real-Time Shading

; John Hart ; Wolfgang Heidrich ; Michael McCool

This text covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. Les mer
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Leveringstid: Sendes innen 21 dager

This text covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. The authors include examples of techniques.
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Utgitt:
Forlag: A K Peters
Innbinding: Innbundet
Språk: Engelsk
Sider: 376
ISBN: 9781568811802
Format: 23 x 15 cm
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I: Fundamentals 1. Introduction 2. Reflectance 3. Texturing 4. Procedural Shaders 5. Graphics Hardware II: Building Blocks for Shading 6. Texture Shading 7. Environment Maps for Illumination 8. The Texture Atlas III: High-Level Procedural Shading 9. Classifying Shaders 10. APST: Antialiased Parameterized Solid Texturing 11. Compiling Real-Time Procedural Shaders 12. RenderMan 13. Pfman: Procedural Shaders on PixelFlow 14. ISL: Interactive Shading Language 15. RTSL: The Stanford Real-Time Shading Language 16. ESMTL: The Evans & Sutherland Multitexturing Language 17. OpenGL2.0 18. APIs IV: And Beyond 19. Predicting the Present
Olano, Marc; Hart, John; Heidrich, Wolfgang; McCool, Michael