Frontiers in Education

Computer Science and Computer Engineering

Hamid R. Arabnia (Redaktør) ; Azita Bahrami (Redaktør) ; Leonidas Deligiannidis (Redaktør) ; George Jandieri (Redaktør) ; Ashu M. G. Solo (Redaktør) ; Fernando G. Tinetti (Redaktør)

Frontiers in Education: Computer Science and Computer Engineering is a compendium of articles and papers that were presented at FECS '14, an international conference that serves researchers, scholars, professionals, students, and academicians. Les mer
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Om boka

Frontiers in Education: Computer Science and Computer Engineering is a compendium of articles and papers that were presented at FECS '14, an international conference that serves researchers, scholars, professionals, students, and academicians.

Selected topics include:


Teaching Programming + Software Engineering + Performance Enhancement Methods + Integrated Learning and Related Issues
Tools and Systems + Attendance Tracking, Class Management Systems, Testing and Quizz Systems, Instructional Design and Related Issues
Assessment Strategies + Evaluation, Analysis, Verification Methods + Systems
Learning Models, Methodologies, Tools and Case Studies
Web Based Instruction, Online Systems and Methods, Distance Learning, Mobile Systems
Curriculum and Course Development + Related Issues
Recruitment, Retention and Mentoring + Enrollment Studies and Management + Tools and Case Studies
Teaching Methods + Team Teaching + Teaching Support Systems and Tools + Case Studies
Late Breaking Papers and Position Papers: Computer Science, Applied Computing, and Mathematics Education
Poster Paper

Fakta

Innholdsfortegnelse

Session: Teaching Programming + Software Engineering + Performance Enhancement Methods + Integrated Learning and Related Issues
1) Mining Student Time Management Patterns in Programming Projects
2) Introducing Java's Enumerated Type
3) Helping Students Succeed by Improving CS1 - A Case Study
4) Lessons Learned from an Introductory Java Course for Non-Technical Students
5) Transforming Computing Education Through Integrated Learning: A 3D Programming Course For Undergraduate Students
6) Offering Service Learning Projects in a New Environment
7) Using a Web-Based Testing Tool Repository in Programming Course: An Empirical Study
8) The Effect of Changing Programming Language to Student Success in Undergraduate Computer Science Curriculum
9) Using Visual Logic with Pseudocode to Teach an Introductory Programming Course
10) Visualizing Problem Solving in a Strategy Game for Teaching Programming
11) Guidelines for Implementing Pair Programming in Introductory CS Courses: Experience Report
12) Programming at Different Levels: A Teaching Module for Undergraduate Computer Architecture Course
Session: Tools and Systems + Attendance Tracking, Class Management Systems, Testing and Quizz Systems, Instructional Design And Related Issues
1) WUTexter: A Classroom Interaction Tool For Anybody Who Can Text
2) The Value of Video Quizzes in a Computer Science Flipped Classroom: An Empirical Study
3) Tracking Attendance Pilot
4) Computational Quiz Generation
5) Development of a Computer-Based Instructional Design Tool - Analysis and Design Phases
6) Prototype Development of Integrated Class Assistance Application Using Smart Phone
Session: Assessment Strategies + Evaluation, Analysis, Verification Methods + Systems
1) Assessing Teacher's Teaching Quality in Higher Education: a Preliminary Study
2) Institutional Effectiveness Assessment Collaboration Study Based Critical Thinking Approach
3) Verification and Validation of a Database Management Course
4) Analysis of the Relationship Between Previous Ideas about the Physics Concepts and a Poor Student's Performance in Classroom
5) Integrating Culture Intelligence into Computer Science
Session: Learning Models, Methodologies, Tools and Case Studies
1) Automated Feedback for Personalized Learning
2) A Case Study on Introducing the Design Thinking into PBL
3) The Impact of Cultural Factors on Technology Acceptance, Students Point of View
4) Adequacy of an Immersive Environment as a Teaching-Learning Tool Applying Experimental 3D Limen Method
Session: Web Based Instruction, Online Systems and Methods, Distance Learning, Mobile Systems
1) Research Directions for Teaching Programming Online
2) Creating an Automated Learning Management Tool in an Engineering Course Based on Interdisciplinary Metrics
3) An Interactive Multimedia Website for Teaching and Learning Engineering Design and Manufacturing
4) Feeling Glassy: An Analysis of Developing For Google Glass
5) Flipping the Classroom by Using Cloud Services and Third Party Online Courses in Traditional Class Settings Enables All Computer Science Students an Equal Education
6) Preparing Digital Natives for Industry
7) Health Journal Web Service using Cloud Computing
8) Computer Hardware Experimental Teaching based on MOOC
Session: Curriculum and Course Development + Related Issues
1) Blending Art and Technology: Two Courses and some MAGIC
2) Incorporating Entrepreneurship Topic into a Mobile Computing Program
3) A Loosely-Coupled Approach to Interdisciplinary Computer Science Education
4) Methods for Teaching a First Parallel Computing Course to Undergraduate Computer Science Students
5) Web Programming Curriculum: What Changes, What Remains the Same Over Time
6) Development of Prototype System for the Art Appreciation Support System to Integrate Visitors into Art Objects in Real Time
Session: Recruitment, Retention And Mentoring + Enrolment Studies And Management + Tools and Case Studies
1) Increasing Diversity in Engineering, IT, and Computer Science
2) A Framework of Preparing Minority Students in Computer Science for the Industrial Career
3) Building a Linked-Courses Learning Community for Introductory Development Majors
4) An Evolving Educational Advisory Role for Computer Science
5) A 31-Year Record of CS Enrolment at a Single Urban Public Institution
Session: Teaching Methods + Team Teaching + Teaching Support Systems and Tools + Case Studies
1) Does Badge-Based Learning Buck the Grading Curve? An Educational Experiment in Computer Architecture
2) Transformations in Computer Graphics and Alternative Mathematical Models
3) Visualization and Computer Aided Design Techniques for Teaching Computer Hardware Design Course
4) It's a NUI World: Incorporating Natural User Interfaces in an HCI course
5) Behavior Mining for Big Data: Promoting Critical Thinking in Data Science Education
6) Interdisciplinary Team-Teaching Experiences of a Computer and Nuclear Energy Course Designed for Non-Nuclear Engineering Students
7) Attachment-Theory Based Pedagogy
8) Web-Based Database Project for the Lawton, OK Police Department: Interdisciplinary Systems Software Development at Cameron University
9) A Teaching Methodology with Frame Buffer and Monitor Design in the Study of Hardware Track in Computer Science
10) Capstone Experience with Watermarking
11) Stimulating Software Security Education at Community Colleges Through Training Workshops
12) The Changing Nature of Teaching and Learning Shaped by Information and Communications Technology
13) Decimal to Binary Number Conversion can be Fun
14) Session Keys for Encryption/Decryption in Elliptic Curve Cryptosystems
Session: Late Breaking Papers and Position Papers: Computer Science, Applied Computing, and Mathematics Education
1) Collaborative Software Development: The Thomas Paine Encyclopedia
2) A Study of Kinesthetic Learning Activities Effectiveness in Teaching Computer Algorithms
3) Critical Thinking Strategies in Teaching Advanced Timing Analysis Course
4) Technology Enhanced Learning for Computer Science Education: A Regional STEM Widening Access Case Study
5) The Development of Interactive Distance-Learning Laboratory for Teaching Digital Design in Electrical and Computer Engineering
6) An Environment to Promote a Visual Learning of Calculus
7) Embedded Programming for Computer Scientists
8) Running an Agile Class
9) How Can Augmented Reality Favor the Learning of Calculus?
10) Global Perspective of Security Breaches in Facebook
11) A Graduate Merit Scholarship Program at Western Illinois University
12) Learner Centered Schemes in the Digital Age
13) Using Undergraduates as Teaching Assistants at Harbin Institute of Technology
14) Agile: Higher Educating STEM College Students
15) Highly Accurate Derivatives: A Matlab Tool for Teaching and Research
Session: Poster Paper
1) Collaborative Research Project for CS and Engineering Students

Om forfatteren

Hamid R. Arabnia is Professor, Computer Science; Editor-in-Chief, The Journal of Supercomputing (Springer); Elected Fellow, Int'l Society of Intelligent Biological Medicine (ISIBM); The University of Georgia, Department of Computer Science.