From Pinballs to Pixels
An Arcade History of Williams-Bally-Midway
From early classics like
Contact to marvels like
High Speed, gaming publisher Williams dazzled arcade goers with its diverse range of quality pinball games. The age of video games catapulted the company into legend with blockbusters like
Defender and
Joust, and by the end of the 1980s it was the largest coin-op publisher in North America. Its acquisition of Bally/Midway began a period of hits that included
Mortal Kombat and
NBA Jam, as well as the best-selling pinball machine of all time,
The Addams Family.
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From early classics like
Contact to marvels like
High Speed, gaming publisher Williams dazzled arcade goers with its diverse range of quality pinball games. The age of video games catapulted the company into legend with blockbusters like
Defender and
Joust, and by the end of the 1980s it was the largest coin-op publisher in North America. Its acquisition of Bally/Midway began a period of hits that included
Mortal Kombat and
NBA Jam, as well as the best-selling pinball machine of all time,
The Addams Family.
The history of Williams spans nearly six decades and is filled with great games, huge gambles and technical innovations that impacted every aspect of pinball and arcade video games. With interviews from over 40 former designers and executives from Williams/Bally/Midway, as well as information from hundreds of contemporaneous news reports and documents, this book presents a never-before-seen chronology of how the small company became a coin-op juggernaut. Thirty pinball and 26 video game classics are examined in depth with direct input from the people who made them, along with the story of the events that made and shaped one of gaming's greatest publishing houses.
The history of Williams spans nearly six decades and is filled with great games, huge gambles and technical innovations that impacted every aspect of pinball and arcade video games. With interviews from over 40 former designers and executives from Williams/Bally/Midway, as well as information from hundreds of contemporaneous news reports and documents, this book presents a never-before-seen chronology of how the small company became a coin-op juggernaut. Thirty pinball and 26 video game classics are examined in depth with direct input from the people who made them, along with the story of the events that made and shaped one of gaming's greatest publishing houses.
Detaljer
- Forlag
- McFarland & Co Inc
- Innbinding
- Paperback
- Språk
- Engelsk
- ISBN
- 9781476689371
- Utgivelsesår
- 2024
- Format
- 25 x 18 cm
Om forfatteren
Ken Horowitz is a professor of English and has written about Sega and video games for over a decade for his website, Sega-16, as well as for numerous other websites and magazines. He lives in Puerto Rico.