This proceedings book gathers the latest achievements and trends in research and development in educational robotics from
the 10th International Conference on Robotics in Education (RiE), held in Vienna, Austria, on April 10-12, 2019. It offers
valuable methodologies and tools for robotics in education that encourage learning in the fields of science, technology, engineering,
arts and mathematics (STEAM) through the design, creation and programming of tangible artifacts for creating personally meaningful
objects and addressing real-world societal needs. It also discusses the introduction of technologies ranging from robotics
platforms to programming environments and languages and presents extensive evaluations that highlight the impact of robotics
on students' interests and competence development. The approaches included cover the entire educative range, from the elementary
school to the university level in both formal and informal settings.