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Teacher’s Guide to Scratch – Advanced

Professional Development for Coding Education

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“Kai Hutchence has written the book that I can honestly say I wish I had when I started teaching. . . . I'm sure you'll experience just as much joy as I did, joining in on this project-based journey Kai that has so thoughtfully curated for us.”

—Shawn Patrick Higgins, President of the Oregon Computer Science Teachers Association and 6th-12th-grade Game-Making and Coding Teacher in Portland, OR

»

The Teacher’s Guide to Scratch – Advanced is a practical guide for educators preparing sophisticated coding lessons and assignments in their K–12 classrooms. The world’s largest and most active visual programming platform, Scratch helps today’s schools answer the growing call to realize important learning outcomes using coding and computer science.

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The Teacher’s Guide to Scratch – Advanced is a practical guide for educators preparing sophisticated coding lessons and assignments in their K–12 classrooms. The world’s largest and most active visual programming platform, Scratch helps today’s schools answer the growing call to realize important learning outcomes using coding and computer science. This book illustrates the expert-level potential of Scratch coding, details effective pedagogical strategies and learner collaborations, and offers actionable, accessible troubleshooting tips. Geared toward the advanced user, these four unique coding projects will provide the technical training that teachers need to master Scratch, feeling comfortable and confident in their skills as they unlock the program’s full potential for themselves and their students. Clear goals, a comprehensive glossary, and other features ensure the project’s enduring relevance as a reference work for computer science education in grade school. Thanks to Scratch’s cost-effective open-source license, suitability for blended and project-based learning, notable lack of privacy or security risks, and consistency in format even amid software and interface updates, this will be an enduring practitioner manual and professional development resource for years to come.

Detaljer

Forlag
Routledge
Innbinding
Innbundet
Språk
Engelsk
Sider
242
ISBN
9781032499093
Utgivelsesår
2024
Format
25 x 18 cm

Om forfatteren

Kai Hutchence is CEO and Founder of Massive Corporation Game Studios as well as its subdivision, Massive Learning, which focuses on educational products and services. Through his established coding support partnerships with elementary, middle and high schools, post-secondary institutions, and provincial and national organizations, Kai has taught over 20,000 students to code and over 2,000 educators to code and teach coding.

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«

“Kai Hutchence has written the book that I can honestly say I wish I had when I started teaching. . . . I'm sure you'll experience just as much joy as I did, joining in on this project-based journey Kai that has so thoughtfully curated for us.”

—Shawn Patrick Higgins, President of the Oregon Computer Science Teachers Association and 6th-12th-grade Game-Making and Coding Teacher in Portland, OR

»

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