Min side Kundeservice Gavekort – en perfekt gave Registrer deg

Playful Identities

The Ludification of Digital Media Cultures

«Playful Identities is an illuminating study on the increasing complexity of digital playgrounds, ludic media, ludic interfaces and technologies of the self. The book presents a variety of roles and identities such as: players, learners, gamblers, users, fans, role-players, theory crafters, cheaters, and digital savages." Prof. Dr. Mathias Fuchs, Leuphana University Lüneburg "What a brilliant, refreshing, and positively playful approach to the ludic imperative. In stark opposition to the business world's cynical application of "gamification" to productivity or even the social do-gooders urger to make games "serious," these essays reveal and reify play as the essence of human experience. Herein lies access to the truth: the play is the thing. These are the smartest, most articulate, and up-to-date essays on this subject, by the very people creating this field of study" - Douglas Rushkoff, author, Present Shock, Program or Be Programmed, and Playing the Future.»

In this edited volume, eighteen scholars examine the increasing role of digital media technologies in identity construction through play. Going beyond computer games, this interdisciplinary collection argues that present-day play and games are not only appropriate metaphors for capturing postmodern human identities, but are in fact the means by which people create their identity. Les mer

815,-
Paperback
Sendes innen 21 dager
In this edited volume, eighteen scholars examine the increasing role of digital media technologies in identity construction through play. Going beyond computer games, this interdisciplinary collection argues that present-day play and games are not only appropriate metaphors for capturing postmodern human identities, but are in fact the means by which people create their identity. From discussions of World of Warcraft and Foursquare to digital cartographies, the combined essays form a groundbreaking volume that features the most recent insights in play and game studies, media research, and identity studies.

Detaljer

Forlag
Amsterdam University Press
Innbinding
Paperback
Språk
Engelsk
ISBN
9789089646392
Utgivelsesår
2015
Format
23 x 16 cm

Om forfatteren

Michiel de Lange is Assistant Professor of New Media and Digital Culture in the Department of Media and Culture Studies at Utrecht University. He is co-founder of The Mobile City, a platform for the study of new media and urbanism, and works as a researcher in the field of (mobile) media, urban culture, identity and play. He is a researcher in the NWO Creative Industries funded project The Hackable City, about the ways digital media shape the future of city making. Joost Raessens is Full Professor and Chair of Media Theory at the Faculty of Humanities of Utrecht University, the Netherlands. Jos de Mul is full professor of Philosophy of Man and Culture at the Faculty of Philosophy, Erasmus University Rotterdam. He has also taught at the University of Michigan (Ann Arbor) and Fudan University (Shanghai). His publications include: The Tragedy of Finitude. Dilthey's Hermeneutics of Life (Yale UP 2004) and Destiny Domesticated. The Rebirth of Tragedy out of the Spirit of Technology (SUNY, March 2014). Valerie Frissen is Managing Director of the SIDN Fund and professor of ICT & Social Change at Erasmus University Rotterdam. Sybille Lammes is Full Professor of New Media and Digital Culture at The Centre for the Arts in Society (LUCAS) at Leiden University. She has been a visiting Senior Research Fellow at The University of Manchester, and has worked as a researcher at the Centre for Interdisciplinary Methodologies at the University of Warwick, as well as the media studies departments of Utrecht University and the University of Amsterdam. Her background is in media studies and play studies, which she has always approached from an interdisciplinary angle, including cultural studies, science and technology studies, postcolonial studies, and critical geography. She is co-editor of Playful identities: The ludification of digital media cultures (Amsterdam University Press 2015), Mapping time (Manchester University Press 2018; forthcoming) and The Routledge handbook of interdisciplinary research methods (Routledge 2018; forthcoming). She is an ERC laureate and has been the PI of numerous research projects.

Anmeldelser

«Playful Identities is an illuminating study on the increasing complexity of digital playgrounds, ludic media, ludic interfaces and technologies of the self. The book presents a variety of roles and identities such as: players, learners, gamblers, users, fans, role-players, theory crafters, cheaters, and digital savages." Prof. Dr. Mathias Fuchs, Leuphana University Lüneburg "What a brilliant, refreshing, and positively playful approach to the ludic imperative. In stark opposition to the business world's cynical application of "gamification" to productivity or even the social do-gooders urger to make games "serious," these essays reveal and reify play as the essence of human experience. Herein lies access to the truth: the play is the thing. These are the smartest, most articulate, and up-to-date essays on this subject, by the very people creating this field of study" - Douglas Rushkoff, author, Present Shock, Program or Be Programmed, and Playing the Future.»

Kunders vurdering

Oppdag mer

Bøker som ligner på Playful Identities:

Se flere

Logg inn

Ikke medlem ennå? Registrer deg her

Glemt medlemsnummer/passord?

Handlekurv