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Playful Identities

The Ludification of Digital Media Cultures

"Playful Identities is an illuminating study on the increasing complexity of digital playgrounds, ludic media, ludic interfaces and technologies of the self. The book presents a variety of roles and identities such as: players, learners, gamblers, users, fans, role-players, theory crafters, cheaters, and digital savages." Prof. Dr. Mathias Fuchs, Leuphana University Lüneburg "What a brilliant, refreshing, and positively playful approach to the ludic imperative. In stark opposition to the business world's cynical application of "gamification" to productivity or even the social do-gooders urger to make games "serious," these essays reveal and reify play as the essence of human experience. Herein lies access to the truth: the play is the thing. These are the smartest, most articulate, and up-to-date essays on this subject, by the very people creating this field of study" - Douglas Rushkoff, author, Present Shock, Program or Be Programmed, and Playing the Future.

In this edited volume, eighteen scholars examine the increasing role of digital media technologies in identity construction through play. Going beyond computer games, this interdisciplinary collection argues that present-day play and games are not only appropriate metaphors for capturing postmodern human identities, but are in fact the means by which people create their identity. Les mer

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In this edited volume, eighteen scholars examine the increasing role of digital media technologies in identity construction through play. Going beyond computer games, this interdisciplinary collection argues that present-day play and games are not only appropriate metaphors for capturing postmodern human identities, but are in fact the means by which people create their identity. From discussions of World of Warcraft and Foursquare to digital cartographies, the combined essays form a groundbreaking volume that features the most recent insights in play and game studies, media research, and identity studies.

Detaljer

Forlag
Amsterdam University Press
Innbinding
Paperback
Språk
Engelsk
ISBN
9789089646392
Utgivelsesår
2015
Format
23 x 16 cm

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"Playful Identities is an illuminating study on the increasing complexity of digital playgrounds, ludic media, ludic interfaces and technologies of the self. The book presents a variety of roles and identities such as: players, learners, gamblers, users, fans, role-players, theory crafters, cheaters, and digital savages." Prof. Dr. Mathias Fuchs, Leuphana University Lüneburg "What a brilliant, refreshing, and positively playful approach to the ludic imperative. In stark opposition to the business world's cynical application of "gamification" to productivity or even the social do-gooders urger to make games "serious," these essays reveal and reify play as the essence of human experience. Herein lies access to the truth: the play is the thing. These are the smartest, most articulate, and up-to-date essays on this subject, by the very people creating this field of study" - Douglas Rushkoff, author, Present Shock, Program or Be Programmed, and Playing the Future.

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