Design, User Experience, and Usability:  Design for Diversity, Well-being, and Social Development - Marcelo M. Soares

Design, User Experience, and Usability: Design for Diversity, Well-being, and Social Development

10th International Conference, DUXU 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part II

Marcelo M. Soares (Redaktør) ; Elizabeth Rosenzweig (Redaktør) ; Aaron Marcus (Redaktør)

This three volume set LNCS 12779, 12780, and 12781 constitutes the refereed proceedings of the 10th International Conference on Design, User Experience, and Usability, DUXU 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Les mer
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Vår pris: 1350,-

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Leveringstid: Sendes innen 21 dager

This three volume set LNCS 12779, 12780, and 12781 constitutes the refereed proceedings of the 10th International Conference on Design, User Experience, and Usability, DUXU 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually.
The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers of DUXU 2021, Part II are organized in topical sections named: Experience Design across Cultures; Design for Inclusion and Social Development Design for Health and Well-being; DUXU Case Studies.
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Forlag: Springer Nature Switzerland AG
Innbinding: Paperback
Språk: Engelsk
Sider: 674
ISBN: 9783030782238
Format: 24 x 16 cm
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Cultural Usability of E-Government Portals: A Comparative Analysis of Job Seeking Web Portals Between Saudi Arabia and the United States.- Spatial Analysis and Comfort Optimal Experience Design of Rural Landscape in Water Network Area of Southern China.- Relations on Cultural Behavior and Technology Adoption: A Chilean User Experience Centred Application Design of Multivariate Landscape in Kulangsu, Xiamen.- A Study on the Application of Innovative Strategies on Intelligent Mutual-Aid Delivery Services on College Campuses.- Product Interventions and User Performance: Implications for Public Design to Achieve Sustainable Practice.- Participatory Design to Create Digital Technologies for Batik Intangible Cultural Heritage. The case of iWareBatik.- Methods for Multiple Roles to build Brands of Service System--A Case Study of Guangzhou Baiyun International Airport.- Analysis and Design of Household Intelligent Planting Products Based on Hall Three-dimensional Structure.- Lacquer Jewelry Design of Shanghai Style Based on User Perception Preference.- Innovation in Teaching Model Based on University Museum Resources - Taking the Course of Study on Chinese Ethnic Costume Decoration as an Example.- Research on Intelligent Classified Trash Can and Smart Application Design-Achieving Green Smart Home Living in China.- Research on Design Collaboration Strategy for the Transformation of Historical and Cultural Blocks in Beijing.- GA-based Research on Suitability of Recreational Space in Gardens to the Elderly-With Yangzhou Geyuan Garden as an Example.- Accessibility Evaluation of E-Government Web Applications: A Systematic Review.- Emergence of Polarization and Marginalization in Online Education System of Bangladesh due to COVID-19: Challenges and Policies to Ensure Inclusive Education.- Performing a Disembodied Mind: Neurotechnology between Empowerment and Normalization.- Studying the Phenomenon of Verbal Bullying in High School Students for Video Experience Design: A Case of an International School in Guangzhou, China.- A Study of Teaching Aids Design for Autistic Children with Focus on Hand-eye Coordination.- A Video Experience Design for Emotional Bullying in Public High School in Guangzhou, China.- Adapting Participatory Design Activities for Autistic Adults: A Review.- A Case Study of Augmented Physical Interface by Foot Access with 3D Printed Attachment.- Towards a Conceptual Model for Consideration of Adverse Effects of Immersive Virtual Reality for Individuals with Autism.- Usability of a Digital Elder Mistreatment Screening Tool for Older Adults with Visual and Hearing Disabilities.- Ergonomic and Usability Analysis of Platform for Communication of People with Limited Talk.- Design Your Life: User-Initiated Design of Technology to Support Independent Living of Young Autistic Adults.- Building a Digital Health Risk Calculator for Older Women with Early-Stage Breast Cancer.- Design of Form and Motion of a Robot Aimed to Provide Emotional Support for Pediatric Walking Rehabilitation.- Exploring the Factors Aiding Speech-to-Text Emotional Restoration.- Reprojecting a Fitness App Regarding Retention and Usability Using Nielsen's Lessons Learned in Developing a Patient-Centered Website to Support Stroke Patients and Caregivers during Transitions of Care.- Usability Evaluation of Music Applications for Stress Reduction.- The Art Therapy Experience Based on Online Education System for Higher Education During the COVID-19 Pandemic: A Case Study of Communication Method.- Spatial Interaction Design for Children's Magnetic Resonance Imaging Examination Based on Embodied Cognition .- Persuasive Design of a Mobile Application for Reducing Overcrowding in Saudi Hospital Emergency Departments.- Eco-Activism, Human-Computer Interaction and Fast Fashion.- SeatPlus: A Smart Health Chair Supporting Active Sitting Posture Correction.- Potential Usability Design Strategies Based on Mental Models, Behavioral Model and Art Therapy for User Experience in Post-COVID-19 Era.- Improving the Withdrawal Functionality on ATM Using a UCD Framework - A Case Study.- Check-!n Toolkit for Capturing Guests' Momentary Experiences without Disturbing their Traveling.- Content and Mechanism of Car Experience: A Case Study based on Interpretive Phenomenological Analysis.- Design of Traditional Brand H5 Game Advertisement based on EEG and Eye Movement Analysis: Example of MAXAM.- Modular Approach to Designing 3D Printed Products: Custom HCI Design and Fabrication of Functional Products.- The Effect of User Interface on Experiential Value for E-book Platforms Users.