Corona SDK Mobile Game Development: Beginner's Guide

You will learn by doing. First a brief crash course in Lua and Corona. Once this is done you will be thrown straight into creating fully functional complete games chapter by chapter. Certain chapters are reserved for adding advanced features such as multiple device integration, social networking and monetization. Les mer
Vår pris
481,-

(Paperback) Fri frakt!
Leveringstid: Sendes innen 21 dager

Paperback
Legg i
Paperback
Legg i
Vår pris: 481,-

(Paperback) Fri frakt!
Leveringstid: Sendes innen 21 dager

Om boka

You will learn by doing. First a brief crash course in Lua and Corona. Once this is done you will be thrown straight into creating fully functional complete games chapter by chapter. Certain chapters are reserved for adding advanced features such as multiple device integration, social networking and monetization. This book is for anyone who wants to have a go at creating commercially successfully games for Android and iOS. You don't need game development or programming experience.

Fakta

Innholdsfortegnelse

Preface Chapter 1: Getting Started With Corona SDK Chapter 2: Lua Crash Course and the Corona Framework Chapter 3: Building our First Game: Breakout Chapter 4: Game Controls Chapter 5: Animating our Game Chapter 6: Playing Sounds and Music Chapter 7: Physics: Falling Objects Chapter 8: Operation Storyboard Chapter 9: Handling Multiple Devices and Networking your Apps Chapter 10: Optimizing, Testing, and Shipping your Games Chapter 11: Implementing In-App Purchases Pop Quiz Answers Index

Om forfatteren

Michelle M. Fernandez is a mobile game developer for iOS/Android devices and co-founder of MobiDojo (http://www.mobidojo.com). She is also a mentor for aspiring artists and programmers trying to break into the game industry. After experimenting with several game engines over the years, she was introduced to Corona SDK in late 2010 and has been an avid user of the program ever since. She enjoys creating tutorials and new game frameworks for others to learn from. When Michelle is not developing games, she is spending time with friends and family, playing video games, basketball, singing, or baking delicious pastries.