Level Design

Concept, Theory, and Practice

Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers. Beginning level designers have a limited understanding of the tools and techniques they can use to achieve their goals, or even define them. Les mer
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Paperback
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Paperback
Legg i
Vår pris: 810,-

(Paperback) Fri frakt!
Leveringstid: Sendes innen 7 virkedager

Om boka

Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers. Beginning level designers have a limited understanding of the tools and techniques they can use to achieve their goals, or even define them. This book is the first to use a conceptual and theoretical foundation to build such a set of practical tools and techniques. It is tied to no particular technology or genre, so it will be a useful reference for many years to come. Kremers covers many concepts universal to level design, such as interactivity, world building, immersion, sensory perception, pace, and more, and he shows how to apply these concepts in practical ways, with many examples from real games.

Fakta

Innholdsfortegnelse

Introduction to Level Design
Game Design vs. Level Design
Teaching Mechanisms
Level Design Goals and Hierarchies
Level Design Structure and Methodology
Single-Player vs. Multiplayer Considerations
Towards a Shared Grammer for Level

Emotional Feedback Systems
Reward Systems
Immersion
Negative Emotions

Game Environments
Visual Experiences
Audio Design

Game Stories
Story and Narrative

Designing Gameplay
World Building
Puzzles
Artificial Intelligence
Challenge

Final Thoughts
Considering the Future

Om forfatteren

Rudolf Kremers is a veteran game designer who has worked on a plethora of games ranging from small and fun titles for handheld systems to multi-million selling games and franchises on consoles and PCs. His professional experience includes work on original IP as well as famous established brands like Harry Potter, Championship Manager, and Avatar the Last Airbender. Kremers is the founder of Omni Systems, which produces and develops games and (interactive) media that push for progressive, positive, or social video game experiences. Additionally he works as a games consultant. He is the co-developer of an exciting new game, Eufloria (formerly Dyson), which will be launched this fall. He lives in Folkestone in Great Britain.