Monkey Game Development: Beginner's Guide

The first two chapters will provide you with grounding in Monkey. In each subsequent chapter you will create a complete game deployable to either iOS, Android, HTML5, FLASH, OSX, Windows and XNA. The last chapter will show you how to monetize the games so you can be commercially successful in the app development world. Les mer
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Paperback
Legg i
Vår pris: 481,-

(Paperback) Fri frakt!
Leveringstid: Sendes innen 21 dager

Om boka

The first two chapters will provide you with grounding in Monkey. In each subsequent chapter you will create a complete game deployable to either iOS, Android, HTML5, FLASH, OSX, Windows and XNA. The last chapter will show you how to monetize the games so you can be commercially successful in the app development world. Do you want to quickly create games deployable to all the major desktop and mobile platforms?, if so look no further. You will learn how to utilize the highly versatile Monkey compiler to create 2d games deployable almost anywhere.

Fakta

Innholdsfortegnelse

Preface Chapter 1: Monkey Huh? Chapter 2: Getting to Know your Monkey a Trip to the Zoo Chapter 3: Game #2, Rocket Commander Chapter 4: Game #3, CometCrusher Chapter 5: Game #4, Chain Reaction Chapter 6: Game #5, Balls Out! Chapter 7: Game #6, At The Docks Chapter 8: Game #7, Air Dogs 1942 Chapter 9: Game #8, Treasure Chest Chapter 10: Make Some Money for Bananas Index

Om forfatteren

Michael Hartlef is the creator of IndeED, an IDE/Editor that supports Corona SDK. He works at an independent game developer startup-Whitesky games (http://whiteskygames.wordpress.com/)