Frontiers in Education

Computer Science and Computer Engineering

Hamid R. Arabnia (Redaktør) ; Azita Bahrami (Redaktør) ; Victor A. Clincy (Redaktør) ; Leonidas Deligiannidis (Redaktør) ; George Jandieri (Redaktør) ; Ashu M. G. Solo (Redaktør) ; Fernando G. Tinetti (Redaktør)

Frontiers in Education: Computer Science and Computer Engineering is a compendium of articles and papers that were presented at FECS '13, an international conference that serves researchers, scholars, professionals, students, and academicians. Les mer
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Vår pris: 819,-

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Frontiers in Education: Computer Science and Computer Engineering is a compendium of articles and papers that were presented at FECS '13, an international conference that serves researchers, scholars, professionals, students, and academicians.

Selected topics include:


Accreditation + Assessment Strategies + Academic Reviews
Tools And Systems + Studies Including, Plagiarism, Attendance Tracking, Class Management Systems, Research Methods, Capstone Projects, and Others
Learning Models, Methodologies, Tools and Case Studies
Teaching Programming + Software Engineering And System Development + Testing and Debugging + Online Courses
Degree Programs, Curriculum, and Course Development + Related Issues
Recruitment And Mentoring + Methods for Enhancing Educational Environment + Tools And Case Studies
Teaching Methods + Teaching Support Systems and Tools + Case Studies
Data Structures, Research Experience, Abet and Assessment
Parallel Computing, Cloud Computing, Software Engineering and Programming + Group Learning

Fakta

Innholdsfortegnelse

Session: Accreditation + Assessment Strategies + Academic Reviews
1) Assessing Student Learning in Computer Science - A Case Study
2) Using A Learning Management System to Facilitate Program Accreditation
3) A Bottom-Up Outcome-Based Learning Assessment Process for Accrediting Computing Programs
4) Three First-time computer Engineering Program Accrediatation Experiences
5) Improving Academic Quality in a Computer Science Graduate Program
6) Student Assessment of Student Work
7) Using a Dashboard as a Visualization Tool for Assessment Data
8) A Heuristic Approach for Student-Outcomes Assessment Using Blooms Taxonomy
9) A General Course-Level Assessment Cycle for Computing Courses
Session: Tools and Systems + Studies Including, Plagiarism, Attendance Tracking, Class Management Systems, Research Methods, Capstone Projects, and Others
1) Online Detection of Source-code Plagiarism in Undergraduate Programming Courses
2) Some useful components of an effective class management system
3) Portal of Research Methods and Methodologies for Research Projects and Degree Projects
4) Investigating Female Students. Attitude towards Cheating and Plagiarism: A Study in King Saud University
5) Attendance Tracking
6) Breaking the Programming Obstacles Using an Automatic Tool
7) International Computer Science Capstone Project Exchange Program: A Case Study Report
8) A JFLAP Extension for Checking Context-Free Grammars
Session: Learning Models, Methodologies, Tools And Case Studies
1) The Know-How Kit Software
2) Cluster Analysis of Chinese International Business Students Based on Learning Styles
3) Interactive Learning to Improve Student Success Rates in Teaching Programming: A Case Study
4) The Design of Open Learner Model to Improve Interaction of Peer Assessment in Learning
5) Games as a Proposal for Change in the Civil Engineering Learning Process
6) Accessibility Evaluation of Chats and Forums in e-learning Environments
7) 802.11 Wireless Networks: Incorporating Hands-On Learning Experience into the Undergraduate Classroom
8) Blogging and Online Collaborative Discovery Learning : Making a case for a successful group-tracking technique
9) A Learning Model of Simple Computing Machine Architecture
10) Learning computer programming with a COAC#
11) Implementing a Virtual Teaching and Learning Environment: a model proposed by UNNOBA (National University of the North West of the Province of Buenos Aires, Argentina)
12) What Makes the Difference, the Active Learning Activities or the Technology in the Classroom?
13) Methodology Strategies for a University Entrance Course: Coaching and Tutoring, The Experience at The National University of The North West of The Province of Buenos Aires, Argentina
14) Improvements in Communication Process in Real Projects Using Social Network
15) ACM ICPC In China: Learning From Contests
Session: Teaching Programming + Software Engineering and System Development + Testing And Debugging + Online Courses
1) Software Development Educational Pathway: AS to BAS
2) Analysis of Suitable Languages to Teach Procedural Programming at the Universidad Nacional del Noroeste de la Provincia de Buenos Aires
3) Advanced Java Features for Using JUnit in CS1/CS2
4) Fuzzy Logic Model for Predicting the Number of Online Courses Needed from Number of Students Enrolled in Higher Education
5) An Empirical Study on Remote Lectures Using Video Conferencing Systems
6) Empirical Development of a Mobile Application: UVA-Wise Undergraduate Software Engineering Capstone Project
7) Code Debugging Tool to Help Teach Mainframe Programming Languages
8) Game Programming for High School Mathematics Education
9) Our Experience Teaching After-School Programming to Parents and Their Children
10) Turtles, Robots, Sheep, Cats, Languages what is next to teach programming? A Future developers crisis?
Session: Degree Programs, Curriculum, and Course Development + Related Issues
1) Requiring a Systems Analysis and Design Course for a Computer Science Major
2) Including Computer Design in Early Hardware Study in Computer Science
3) Cloud Computing in the Curriculum: A Current Perspective
4) A Minor in Computational Statistics
5) A Writing Intensive, Oral Presentation, Ethics Course in Computer Science
6) Web-Enhanced Design of University Curricula
7) A Curriculum Model for Preparing K-12 Computer Science Teachers
8) Development of ICT Curricula through Graduate Career Outcomes and Required Skills
9) Firing Up All Cores While Introducing Parallel and Distributed Concepts
10) Design of Curriculum on Cloud Computing
11) Teaching Mobile Computing - Curriculum Design and Strategies Applied
12) Integrating Games into the Computer Science Curriculum: From General Education to the Graduate Level
Session: Recruitment and Mentoring + Methods For Enhancing Educational Environment + Tools and Case Studies
1) Android Control Application for Nao Humanoid Robo
2) Evaluating a Prospective Student Mentoring Program
3) Transformative Pedagogy For Integrative Amelioration
4) Exploring Computer Science and a High School Program of Study in Computing
5) Coaching Robotics Competitions with Tekkotsu
6) Engaging Underrepresented Students in Computer Science: Examining the Effectiveness of a 5-week Computer Science Course in the SMASH Summer Academy
7) Creating An Environment Supportive Of Diversity in Computing
8) Microsoft Kinect Interface for Children's Education
9) Engaging Preadolescent Females in Computer Science Through Robotic Art
Session: Teaching Methods + Teaching Support Systems and Tools + Case Studies
1) Teaching Hands-on Design in Systems Engineering Principles
2) The Development An Interactive ibook Application To Harness The Next Generation of 'Computer Architecture' Educational Experiences
3) Using BDI-extended NetLogo Agents in Undergraduate CS Research and Teaching
4) A Problem Based Approach to Teaching Programming
5) Computing Education and Research for High School Students Through Subject Modularization and Basic Software
6) Incorporating Output Interface in Studying Computer Graphics in Computer Science
8) Implementing Strategies To Improve A Video Game Programming Course
9) A Monitored Student Testing Application Using Cloud Computing
10) Research of Computational Thinking-driven Teaching and Innovative Practice Pattern
Session: Posters And Short Papers
1) An Overview on Big Data
2) Using an Insurance Company Database Example to Teach Database Design and Data Mining Principles
Session: Data Structures, Research Experience, Abet And Assessment
1) An Analytical Study of Data Structure, Algorithms and Link Utilization of Perfect Difference Network
2) Modeling of Gravity Anomalies of Folds with Depth-dependent Density Contrast
3) Assessment Agent based ABET Criterions
Session: Late Breaking Paper: Parallel Computing, Cloud Computing, Software Engineering and Programming + Group Learning
1) Haskell as an Introduction to Parallel Computing for Undergraduates
2) Computing Education on Cloud
3) Using a Multidisciplinary Research Project to Strengthen Learning in Software Engineering
4) Evaluating a tool to Support Programming Learning
5) Effects of Group Learning in Programming Class
6) A Process for Updating Computer Science Curriculum for Non-Majors
7) Should College Algebra be a Corequisite for Computer Science 1?

Om forfatteren

Hamid R. Arabnia is Professor, Computer Science; Editor-in-Chief, The Journal of Supercomputing (Springer); Elected Fellow, Int'l Society of Intelligent Biological Medicine (ISIBM); The University of Georgia, Department of Computer Science.