Learning Race and Ethnicity

Youth and Digital Media

Anna Everett (Redaktør) ; Tyrone D. Taborn (Innledning) ; Dara N. Byrne (Innledning) ; Raiford Guins (Innledning) ; Chela Sandoval (Innledning) ; Guisela Latorre (Innledning) ; Antonio Lopez (Innledning) ; Jessie Daniels (Innledning) ; Douglas Thomas (Innledning) ; Mohan J. Dutta (Innledning)

An exploration of how issues of race and ethnicity play out in a digital media landscape that includes MySpace, post-9/11 politics, MMOGs, Internet music distribution, and the digital divide.

It may have been true once that (as the famous cartoon of the 1990s put it) "Nobody knows you're a dog on the Internet," and that (as an MCI commercial of that era declared) on the Internet there is no race, gender, or infirmity, but today, with the development of web cams, digital photography, cell phone cameras, streaming video, and social networking sites, this notion seems quaintly idealistic. Les mer
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Leveringstid: Sendes innen 21 dager

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An exploration of how issues of race and ethnicity play out in a digital media landscape that includes MySpace, post-9/11 politics, MMOGs, Internet music distribution, and the digital divide.

It may have been true once that (as the famous cartoon of the 1990s put it) "Nobody knows you're a dog on the Internet," and that (as an MCI commercial of that era declared) on the Internet there is no race, gender, or infirmity, but today, with the development of web cams, digital photography, cell phone cameras, streaming video, and social networking sites, this notion seems quaintly idealistic. This volume takes up issues of race and ethnicity in the new digital media landscape. The contributors address this topic-still difficult to engage honestly, clearly, empathetically, and with informed understanding in twenty-first century America-with the goal of pushing consideration of a vexing but important subject from margin to center. Learning Race and Ethnicity explores the intersection of race and ethnicity with post 9/11 politics, online hate-speech practices, and digital youth and media cultures. It examines universal access and the racial and ethnic digital divide from the perspective of digital media learning and youth. The chapters treat such subjects as racial identity in the computer-mediated public sphere, minority technology innovators, new methods of music distribution, digital artist Judy Baca's work with youth, Native American digital media literacy, and minority youth technology access and the pervasiveness of online health information.

Contributors
Ambar Basu, Graham D. Bodie, Dara N. Byrne, Jessie Daniels, Mohan J. Dutta, Raiford Guins, Guisela Latorre, Antonio Lopez, Chela Sandoval, Tyrone D. Taborn, Douglas Thomas

Fakta

Innholdsfortegnelse















































































Forewordvii
Series Advisors
Introduction1(14)




Anna Everett





PART I: FUTURE VISIONS AND EXCAVATED PASTS





The Future of (the) ``Race'': Identity, Discourse, and the Rise of Computer-mediated Public Spheres

15(24)




Dara N. Byrne





Separating Race from Technology: Finding Tomorrow's IT Progress in the Past

39(24)




Tyrone D. Taborn





PART II: OPPOSITIONAL ART PRACTICES IN THE DIGITAL DOMAIN





Hip-Hop 2.0

63(18)




Raiford Guins





Chicana/o Artivism: Judy Baca's Digital Work with Youth of Color

81(28)




Chela Sandoval





Guisela Latorre





Circling the Cross: Bridging Native America, Education, and Digital Media

109(20)




Antonio Lopez





PART III: NEW DIGITAL ARCHETYPES: CYBER HATE, ONLINE GAMING, AND E-HEALTH





Race, Civil Rights, and Hate Speech in the Digital Era

129(26)




Jessie Daniels





KPK, Inc.: Race, Nation, and Emergent Culture in Online Games

155(20)




Douglas Thomas





Health Disparity and the Racial Divide among the Nation's Youth: Internet as a Site for Change?

175




Mohan J. Dutta





Graham D. Bodie





Ambar Basu

Om forfatteren

Anna Everett is Professor of Film Studies at the University of California, Santa Barbara. Raiford Guins is Professor of Culture and Technology at Stony Brook University and the author of Game After: A Cultural Study of Video Game Afterlife (MIT Press).