Imaginary Games
«In this well-researched book Chris Bateman explores the ambiguous territory between the fictional and the real, and slays some dragons hiding therein. Highly recommended. (Ernest Adams, Founder of the International Game Developers' Association) A wonderfully refreshing and inventive look at games of many kinds, but especially digital games. It is seriously philosophical, but Bateman, a professional game designer, draws on a huge variety of resources far beyond the writings of academic philosophers - fascinating and fun! (Kendall Walton, Charles Stevenson Collegiate Professor of Philosophy and Professor of Art and Design at the University of Michigan)»
Can games be art? When film critic Roger Ebert claimed in 2010 that videogames could never be art it was seen as a snub by many gamers. But from the perspective of philosophy of art this question was topsy turvey, since according to one of the most influential theories of representation all art is a game. Les mer
Detaljer
- Forlag
- Zero Books
- Innbinding
- Paperback
- Språk
- Engelsk
- ISBN
- 9781846949418
- Utgivelsesår
- 2011
- Format
- 22 x 14 cm
Anmeldelser
«In this well-researched book Chris Bateman explores the ambiguous territory between the fictional and the real, and slays some dragons hiding therein. Highly recommended. (Ernest Adams, Founder of the International Game Developers' Association) A wonderfully refreshing and inventive look at games of many kinds, but especially digital games. It is seriously philosophical, but Bateman, a professional game designer, draws on a huge variety of resources far beyond the writings of academic philosophers - fascinating and fun! (Kendall Walton, Charles Stevenson Collegiate Professor of Philosophy and Professor of Art and Design at the University of Michigan)»