Design and Construction
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Delineates malleable and stable characteristics of software design
Explains how to evaluate the short- and long-term costs and benefits of design decisions
Compares and contrasts design solutions, such as composition versus inheritance
Includes supportive appendices and a glossary of over 200 common terms
Covers key topics such as polymorphism, overloading, and more
While extensive examples are given in C# and/or C++, often demonstrating alternative solutions, design-not syntax-remains the focal point of Software Essentials: Design and Construction.
About the Cover:
Although capacity may be a problem for a doghouse, other requirements are usually minimal. Unlike skyscrapers, doghouses are simple units. They do not require plumbing, electricity, fire alarms, elevators, or ventilation systems, and they do not need to be built to code or pass inspections.
The range of complexity in software design is similar. Given available software tools and libraries-many of which are free-hobbyists can build small or short-lived computer apps. Yet, design for software longevity, security, and efficiency can be intricate-as is the design of large-scale systems. How can a software developer prepare to manage such complexity? By understanding the essential building blocks of software design and construction.