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Digital Role-Playing Game and Technical Communication

A History of Bethesda, BioWare, and CD Projekt Red

«A timely and meticulously researched analysis of major game studios, important and influential video games, and emerging areas of practice and opportunity for technical communication. Written in an accessible and engaging style, the book is highly recommended for those interested in games and writing as well as those considering the future of our profession.»

Rudy McDaniel, Professor of Technical Communication, University of Central Florida, USA
501,-
Sendes innen 21 dager

Detaljer

Forlag
Bloomsbury Academic USA
Innbinding
Paperback
Språk
Engelsk
Sider
344
ISBN
9781501378553
Utgivelsesår
2022
Format
23 x 15 cm

Anmeldelser

«A timely and meticulously researched analysis of major game studios, important and influential video games, and emerging areas of practice and opportunity for technical communication. Written in an accessible and engaging style, the book is highly recommended for those interested in games and writing as well as those considering the future of our profession.»

Rudy McDaniel, Professor of Technical Communication, University of Central Florida, USA

«Reardon and Wright offer a comprehensive, compelling, and complex take on 3 love stories between digital role-playing game development companies and the fan-based communities they wooed with varying degrees of effectiveness. Technical Communication plays a prominent role in each of these love stories as the primary means by which developers and fans influenced one another in remarkably expansive co-creative game worlds, for better and for worse.»

Rylish Moeller, Associate Professor of Technical Communication & Rhetoric, Utah State University, US

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