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Teach Like a Gamer

Adapting the Instructional Design of Digital Role-Playing Games

Digital role-playing games such as Rift, Diablo III, and Kingdoms of Amalur: Reckoning help players develop skills in critical thinking, problem solving, digital literacy and engagement. The author examines both the benefits and the drawbacks of role-playing games and their application to real-world teaching techniques. Les mer

725,-
Paperback
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Digital role-playing games such as Rift, Diablo III, and Kingdoms of Amalur: Reckoning help players develop skills in critical thinking, problem solving, digital literacy and engagement. The author examines both the benefits and the drawbacks of role-playing games and their application to real-world teaching techniques. Readers will learn how to incorporate games-based instruction into their own classes and workplace training, as well as approaches to redesigning curriculum and programs.

Detaljer

Forlag
McFarland & Co Inc
Innbinding
Paperback
Språk
Engelsk
ISBN
9781476670546
Utgivelsesår
2018
Format
23 x 15 cm

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