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Doing Things with Games

Social Impact Through Play

The book provides a contemporary foundation in designing social impact games. It is structured in 3 parts: understanding, application, and implementation. The book serves as a guide to designing social impact games, particularly focused on the needs of, media professionals, indie game designers and college students. Les mer

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The book provides a contemporary foundation in designing social impact games. It is structured in 3 parts: understanding, application, and implementation. The book serves as a guide to designing social impact games, particularly focused on the needs of, media professionals, indie game designers and college students. It serves as a guide for people looking to create social impact play, informed by heuristics in game design.





Key Features


Provides contemporary guide on the use of games to create social impact for beginner to intermediate practitioners

o Provides design and implementation strategies for social impact games

Provides wide ranging case studies in social impact games

Provides professional advice from multiple social impact industry practitioners via sidebar interviews, quotes, and postmortems

Provides a quick start guide on creating a variety of social impact engagements across a wide variety of subjects and aims

Detaljer

Forlag
CRC Press
Innbinding
Innbundet
Språk
Engelsk
Sider
266
ISBN
9781138367272
Utgivelsesår
2019
Format
23 x 16 cm

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