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Beginning 3D Game Assets Development Pipeline

Learn to Integrate from Maya to Unity

This project-based tutorial covers the creation of 3D assets in a game engine, from concept to implementation. You will learn the 3D pipeline using Maya and Substance Painter, which are industry-standard programs used for content creation in game development. Les mer

798,-
Paperback
Sendes innen 7 virkedager
This project-based tutorial covers the creation of 3D assets in a game engine, from concept to implementation. You will learn the 3D pipeline using Maya and Substance Painter, which are industry-standard programs used for content creation in game development. You also will know how to add them and work with them in Unity.
The book begins with an overall look at the production of game development and the different roles in creating assets. Then, starting with Maya, you learn how to start with a concept and take it through the entire production pipeline: base mesh, UV mapping, high poly, texturing, rigging, and animation. You will be working on one asset project throughout the entire book to understand how one phase leads to the next one. Lastly, you will cover asset placement and integration into Unity.

What You Will Learn





Build a thorough knowledge of the 3D game asset production workflow
Understand how each phase leads up to the next one
Know how 3D assets are implemented into Unity
Texture, rig, and animate the 3D model
Export and import the 3D asset or model
Understand the iterative design process




Who This Book Is For


3D artists, from beginners to specialists, who are interested in learning the 3D production pipeline of game assets as a whole

Detaljer

Forlag
APress
Innbinding
Paperback
Språk
Engelsk
Sider
315
ISBN
9781484271957
Utgivelsesår
2021
Format
25 x 18 cm

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