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Dungeon Hacks

How NetHack, Angband, and Other Rougelikes Changed the Course of Video Games

«

"For devotees of roguelike games, this volume provides a great deal of personal information about each of the featured developers and a detailed description of the technology, processes, and people that allowed the games to grow and flourish"

– E.Bertozzi, Quinnipiac University

»

In 1980, computers were instruments of science and mathematics, military secrets and academia. Stern administrators lorded over sterile university laboratories and stressed one point to the wide-eyed students privileged enough to set foot within them: Computers were not toys. Les mer

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In 1980, computers were instruments of science and mathematics, military secrets and academia. Stern administrators lorded over sterile university laboratories and stressed one point to the wide-eyed students privileged enough to set foot within them: Computers were not toys.





Defying authority, hackers seized control of monolithic mainframes to create a new breed of computer game: the roguelike, cryptic and tough-as-nails adventures drawn from text-based symbols instead of state-of-the-art 3D graphics.





Despite their visual simplicity, roguelike games captivate thousands of players around the world. From the author of the bestselling Stay Awhile and Listen series, Dungeon Hacks: How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games introduces you to the visionaries behind some of the most popular roguelikes of all time and shows how their creations paved the way for the blockbuster videogames of today-and beyond.

Detaljer

Forlag
CRC Press
Innbinding
Paperback
Språk
Engelsk
Sider
154
ISBN
9781032051543
Utgivelsesår
2021
Format
25 x 18 cm

Anmeldelser

«

"For devotees of roguelike games, this volume provides a great deal of personal information about each of the featured developers and a detailed description of the technology, processes, and people that allowed the games to grow and flourish"

– E.Bertozzi, Quinnipiac University

»

«

"For devotees of roguelike games, this volume provides a great deal of personal information about each of the featured developers and a detailed description of the technology, processes, and people that allowed the games to grow and flourish"

– E.Bertozzi, Quinnipiac University

»

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