Gigantsalget er utvidet: inntil 80% rabatt
Min side Kundeservice Gavekort – en perfekt gave Registrer deg

Game Magic

A Designer's Guide to Magic Systems in Theory and Practice

Make More Immersive and Engaging Magic Systems in Games


Game Magic: A Designer's Guide to Magic Systems in Theory and Practice explains how to construct magic systems and presents a compendium of arcane lore, encompassing the theory, history, and structure of magic systems in games and human belief. Les mer

1034,-
Sendes innen 21 dager
Make More Immersive and Engaging Magic Systems in Games


Game Magic: A Designer's Guide to Magic Systems in Theory and Practice explains how to construct magic systems and presents a compendium of arcane lore, encompassing the theory, history, and structure of magic systems in games and human belief. The author combines rigorous scholarly analysis with practical game design advice in the form of a magical recipe book (grimoire).





The book gives you an in-depth understanding of the history and structure of magic to make your games richer and deeper. It shows how to set up tables of correspondences and spell components as well as how to write programming code integrating these components as part of game mechanics. It also illustrates how to divide a simulated world into domains of influence (such as alteration, conjuration, and necromancy) and how to use specific rule systems to simulate powers within these realms.





Showing you how to weave compelling magic into your games, the book is interspersed with examples that illustrate how to design and program magic systems. Working examples are available for download on a supporting website.

Detaljer

Forlag
A K Peters
Innbinding
Paperback
Språk
Engelsk
Sider
376
ISBN
9781466567856
Utgivelsesår
2014
Format
23 x 16 cm

Kunders vurdering

Oppdag mer

Bøker som ligner på Game Magic:

Se flere

Logg inn

Ikke medlem ennå? Registrer deg her

Glemt medlemsnummer/passord?

Handlekurv