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GPU Pro 360 Guide to Rendering

Wolfgang Engel's GPU Pro 360 Guide to Rendering gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers real-time rendering. Les mer

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Wolfgang Engel's GPU Pro 360 Guide to Rendering gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers real-time rendering. This volume is complete with 32 articles by leading programmers that focus on the ability of graphics processing units to process and generate rendering in exciting ways. GPU Pro 360 Guide to Rendering is comprised of ready-to-use ideas and efficient procedures that can help solve many rendering programming challenges that may arise.





Key Features:








Presents tips and tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, and mobile devices







Covers specific challenges involved in creating games on various platforms







Explores the latest developments in the rapidly evolving field of real-time rendering







Takes a practical approach that helps graphics programmers solve their daily challenges

Detaljer

Forlag
A K Peters
Innbinding
Paperback
Språk
Engelsk
Sider
588
ISBN
9780815365501
Utgivelsesår
2018
Format
24 x 19 cm

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