Hands-On Game Development with WebAssembly

Learn WebAssembly C++ programming by building a retro space game

Within the next few years, WebAssembly will change the web as we know it. It promises a world where you can write an application for the web in any language you like, and compile it for native platforms as well as the web. Les mer
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Paperback
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Paperback
Legg i
Vår pris: 481,-

(Paperback) Fri frakt!
Leveringstid: Sendes innen 21 dager

Om boka

Within the next few years, WebAssembly will change the web as we know it. It promises a world where you can write an application for the web in any language you like, and compile it for native platforms as well as the web.. This book gives the reader hands-on experience developing web applications and web games that target WebAssembly.

Fakta

Innholdsfortegnelse

Table of Contents

Introduction to WebAssembly and Emscripten
HTML5 and WebAssembly
Introduction to WebGL
Sprite Animations in WebAssembly with SDL
Keyboard Input
Game Objects and the Game Loop
Collision Detection
Basic Particle System
Improved Particle Systems
AI and Steering Behaviors
Designing a 2D Camera
Sound FX
Game Physics
UI and Mouse Input
Shaders and 2D Lighting
Debugging and Optimization

Om forfatteren

Rick Battagline is a game developer who has been working with web- and browser-based technologies since 1997. He wrote his first computer game in 1996 and, in 2006, he founded BattleLine Games LLC., an independent game studio where he works to this day. That same year, his game, Epoch Star, was nominated for an award at the Slamdance Guerrilla Games Competition, and was listed in Game Informer Magazine issue 156 as one of "The top ten games you've never heard of." Since then, Rick has written hundreds of games for platforms including the web, Windows PC, iOS, Android, Wii U, and Nintendo Entertainment System emulators. He has developed games in web technologies including WebAssembly, HTML5, WebGL, JavaScript, TypeScript, Flash, and PHP.