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Programming for Mixed Reality with Windows 10, Unity, Vuforia, and UrhoSharp

Develop AI-powered apps and games for HoloLens and mixed reality headsets 






This is a complete guide to programming AI-powered mixed reality apps with the Windows Mixed Reality platform. Les mer

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Develop AI-powered apps and games for HoloLens and mixed reality headsets 






This is a complete guide to programming AI-powered mixed reality apps with the Windows Mixed Reality platform. Step by step, Dawid Borycki guides you through every type of mixed reality development, from simple 2D to cutting-edge apps for Microsoft HoloLens and immersive headsets. First, you’ll learn to write UWP 2D apps that adapt for any Windows 10 device, transfer camera images to machine learning services, and use mobile sensor readings to control headset content. Then, building on these skills, you’ll master every facet of building cross-platform 3D apps that link augmented reality content to real objects. 






Advanced Microsoft technology expert Dawid Borycki shows how to: 







Set up a mixed reality development environment with all the tools you’ll need, including HoloLens and Mixed Reality simulators 
Write Universal Windows 2D apps for all Windows 10 devices, and adjust their views and capabilities to specific hardware 
Render media streams, acquire video from world-facing cameras, and detect human faces in those images 
Generate descriptions of what the user sees, and present them via text or speech 
Build AI-powered voice-controlled apps with Microsoft Cognitive Services (MCS) 
Master core concepts and techniques for building 3D mixed reality apps with Unity 
Format 3D objects with materials to create holograms 
Add interactions to holograms based on user input 
Integrate HoloLens capabilities, including air gestures, spatial sound, and mapping 

Detaljer

Forlag
Microsoft Press
Innbinding
Paperback
Språk
Engelsk
ISBN
9781509306879
Utgivelsesår
2018
Format
23 x 19 cm

Om forfatteren

Dawid Borycki, is a biomedical researcher and software engineer with extensive experience in Microsoft technologies. He has executed many challenging software development projects for advanced device prototyping, including signal and image processing, control algorithms, embedded device interfacing, desktop (.NET C#), web (ASP.NET MVC), and mobile (Universal Windows Platform, Xamarin, Xamarin.Forms) programming. He is author of Programming for the Internet of Things: Using Windows 10 IoT Core and Azure IoT Suite. 

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